Creative Collective
WHO WE ARE
Bombshell Creative collective is a women-led and owned creative house that specializes in trailers for independant game developers. Veteran industry professionals Emily Kolm and Kue Dodge have teamed up to bring together some of the best talent in the indusry under a common value system that prioritizes joy, and autonomous, sustainable, meaningful work.
OUR TRAILERS

FEATURED PROJECT


Swan Song is a cozy puzzle game by Belgian game developer Business Goose Studios, who contracted us to create their Gamescom Reveal Trailer in 2025, marking the beginning of our creative partnership. They brought us back to direct and produce the dialogue scenes for the entire game in January 2026, which we've cast and produced locally in Pictou, Nova Scotia. The game launches on June 4th!

Behind the Scenes
When Business Goose came to us to do the dialogue scenes for the whole trailer, we were excited by the new challenge and determined to deliver the kind of quality we always do, prioritizing a local production, and cast.
Together with Matt Harris of Lensflare Photography we designed a stage-like set up of several microphones at multiple distances unique to each scene, and directed them as if visually to get a "home movie" effect, as if hearing the tape but not seeing.


We encouraged a collaborative and cozy set, working with both first-time voiceover artists as well as seasoned professionals. The subject matter of Swan Song is emotionally intense, so it was important to us to foster a comfortable environment where everyone felt like they could suggest their ideas and ask for that they needed, whether it be a break, a line change, or a Timbit.
TEAM BOMBSHELL
Emily Kolm
Founder
A Trailer Artist since 2013, game dev since 2011, and creative menace since birth.
I grew up in rural BC as a boisterous theatre kid obsessed with 80's slasher flicks and text-based roleplaying games. After pursue a game design degree at the Art Institute of Vancouver I chased various dev jobs around central europe for a few years, finally beginning my career in game marketing at GOG.com in 2013 in Warsaw, Poland. When I returned to Canada in 2016 I spent 6 years working for Trailer agencies in Quebec, developing my expertise under the wings of powerhouse talent behind trailers for Assassins Creed Odyssey, For Honor, Watch Dogs 2, Rainbow Six: Siege, Dead by Daylight, and so many more. Its also where I met Kue.
After Covid lockdown, I worked hard to establish myself in the indie game space, prioritizing remote work that allowed me to settle in Nova Scotia. I prescribed myself a life by the sea like Bette Davis, a slower life that would be better for my creativity as well as my nervous system. Learning the indie ropes ignited my passion for games in a way I hadn't felt since I first began my career. I realized that working in the AAA space for so long, while teaching me everything I know, had squeezed out all the joy I felt for my work, and my creativity suffered. I had burnt out 4 times, moved to 4 countries, and after 4 years in indie development I found myself running on fumes yet again.
Now, Kue and I work as a team working exactly the way that works best for us and the other freelancers we work with. I'm able to now pursue a degree in Anthropology while running a business that lets me do what I love: make absolute face melting bangers for as long as I can, and nurture others to do the same.


Kue Dodge
Co-Founder
With 8 years and hundreds of trailers under their belt, (hundreds, plural) Kue Dodge is a leading expert of video game trailer production which was affirmed when they were asked to speak on a panel at GDC in 2025.
My journey started as a capture assistant which gave me a complete understanding of the position, which quickly grew to director. Titles such as Rainbow Six Siege, Dave The Diver, Assassin’s Creed and Dead any Daylight are just a few I've had a hand in marketing through the magic of video.
Additionally, I am an award winning and charting artist, performing as “Kue Varo”, as well as radio host at CKUA, the treasurer of The Music Mile Society and board member of Music Calgary. I'm an active and passionate member of my community, working to create a more inclusive music industry for neurodiverse and queer folks. In my free time I take on VO gigs, crochet, paint and go horizontal on the living room floor with my orange tabby Paco.
MISSION
Trailers are Art
Art is made by beings
Beings have Needs
Needs must be met for the artists' spice to flow
"Humans make things matter."
- Kue Dodge
Games reach people in ways no other medium can, creating experiences shaped by how each individual engages with play, problem-solving, and learning. Yet despite technology becoming inseparable from our lives, the culture surrounding the games industry often feels stuck in a factory-era model, an irony made sharper by the industry's forced rush toward AI.
Creative work depends on experimentation, risk-taking, and the security to explore lived experiences through art. Without that freedom, the pressures of simply existing can rob us of the desire to create at all. Bombshell intends to prioritize joy, meaningful work, and a sustainable flow of projects rather than perpetual growth or rigid corporate structures.
If the artist's expression is what a business is selling, it makes no sense to work against the needs of the artist. We want to create a working culture that fosters joy by removing unnecessary control over the individual, and molding the work around the artist, instead of the other way around. By giving artists more support, they feel more peace and joy while working, so that work can feel more meaningful.
Making art freely and bringing ideas together with joy and community, is inherently meaningful.

